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Design Jam Bristol 1
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About Design Jams
What is Design Jam?
Design Jam is a one-day design session, during which people will team up to tackle engaging User Experience (UX) challenges. Similar to developer ‘hackdays’ the aim is to get UX professionals, designers, developers (and more) together to learn and collaborate with each other while working on actual design problems. The sessions champion open-source thinking & sharing and are non-profit, run by local volunteers.
Know more about Design Jams, who should attend and what happens at the event here
Who should attend?
Anybody who would like to practice their research, brainstorming, sketching or collaboration skills. Interaction designers, UX researchers, Information Architects, web and graphic designers. Students and experienced practitioners.
What happens at Design Jam?
On the day, attendees assign themselves to a group based on the skills they contribute and what they’d like to learn. (Instead of the session grid well-known from barcamps, Design Jams use a 'team grid'). The teams are giving a design challenge that they tackle by doing research, sketching, guerilla testing and other UX techniques.
Teams share their process and ideas halfway through. The day finishes with final presentations. Outcomes could be a prototype, sketches, storyboards or videos - whatever communicates the idea best.
What happens to the ideas we come up with?
To facilitate the free exchange of ideas, all outputs, visualizations and other contributions you make during the day must be contributed under the Creative Commons Attribution (CC-BY) license. All materials will be shared on the Design Jam wiki, and teams will have to write a short blogpost about their design process and idea.
Date: Saturday 16th of June.
Time: 9:30 to 19:00
Venue: Spike Island, an international centre for the development of contemporary art and design. 133 Cumberland Road, Bristol BS1 6UX
Follow [@designjambris] for updates.
|[10:00 – 10:15]||Doors open|
|[10:15 – 11:00]||Welcome, team building, design challenge announced|
|[11:00 – 12:45]||Teams start tackling the challenge with a Research & Explore phase|
|[12:45 – 13:30]||Interim presentation/feedback phase|
|[13:30 – 14:15]||Lunch|
|[14:15 – 15:45]||Design phase: Wire-frame/UI exploration, storyboards, prototypes, guerrilla testing|
|[15:45 – 16:00]||Coffee break|
|[16:00 – 17:00]||Prepare final presentation|
|[17:00 – 18:45]||Final presentations|
|[18:45 – 19:00]||Wrap-up and we’re off to the pub|
User Experience designer with a background in interaction design and visual design. Likes to collect ways to understand the world, to make and organise things and to observe how people behave. Uses a user-centred design process to turn complex problems into understandable, well working and good-looking applications that make a difference in everyday life.
Technical Digital Lead and Creative Technologist with 10 years experience. Work includes major projects for the Science Museum, Ford, Natural History Museum, Sony and Panasonic. Ideally works on projects from conception to completion directing the interactive elements, heading a technical team or department, working closely with all member of the project team. Recently been specialising in R&D and social media strategy and implementation.
Dan is a software developer building web apps, mobile apps and physical computing things. Currently a Creative Technologist at Pervasive Media Studio. Most recently he worked on When Should I Visit?, Arrivals & DisplayCabinet.
Other Important Info
When will the teams be formed?
Teams will be formed on the day, so don’t worry about that for now. Please think about what skills you contribute, and what you would like to learn – you will need that information.
What happens to the ideas we come up with?
To facilitate the free exchange of ideas, all outputs, visualizations and other contributions you make during the day must be contributed under the Creative Commons Attribution (CC-BY) license.
What do I need to bring?
- laptop, plus chargers and cables (please bring one, you'll need more than one per team). Mac users: DVI to VGA adapter for the projectors. Wifi is available
- spare power strip if you have one
- whatever tools would make your design better. Flipcharts, pens, markers, brown paper and post-its will be available (we would be happy if you bring some of your own, though), but the rest is up to you. People bring everything from sketching templates to Stephen Anderson's Mental Notes.
Directions to venue
On foot: Spike Island is an approximately 15 minute walk from the city centre. Turn right behind Arnolfini over the Prince Street Bridge and right again at M Shed. Walk along the harbourtowards the Maritime Heritage Centre and the SS Great Britain. At the car park, turn left onto Gasferry Road and walk on to the junction with Cumberland Road. Turn right, and the main entrance to Spike Island is 100 yards on the right.
By car: From the city centre, follow Prince Street over the bridge behind Arnolfini and turn right onto Cumberland Road at the mini-roundabout. Spike Island is approximately 0.5 miles on the right. From other directions, follow brown signs to SS Great Britain. On-street parking is sometimes available around the perimeter of the building, and a pay and display. There are three blue badge spaces available directly outside the main entrance of Spike Island.
By boat: The Bristol Ferry Boat Company provides services from various points around Bristol, running every 40 minutes. From the SS Great Britain stop, follow the above walking route to Spike Island.
By rail: The nearest station is Bristol Temple Meads.
By bus: The 506 service runs between Spike Island, Bristol Temple Meads and Broadmead/Cabot Circus.
Food and drink
While there'll be breakfast, coffee, tea and snacks, we won’t be providing lunch. You could bring your own, grab some lunch from the lovely Spike Island cafe, or you can also head out to grab something from nearby. If the weather is nice the tables/benches outside Spike cafe are wonderful.